Seeing as how we shell out nearly $60 a pop for virtually any new console game, it’s expected that development costs could be quite high. So high, in fact, that they rival even the most expensive Hollywood blockbusters. For this gaming info, we’re looking at titles that were actually finished – sorry untitled Halo MMO, you could have been a contender. Numbers have been adjusted to account for current inflation.
Final Fantasy VII
It just isn’t a gaming list if some entry of the Final Fantasy series does makes its way on. Total estimated costs of bringing Cloud Strife and the gang to life on the PlayStation One ranged around $66 million, quite a sum of money, especially for the time; but the costs didn’t stop there. Building the game is one thing, but making sure it’s known by the public is an additional aspect that cost Square Enix $147 million more, bringing the total cost of Final Fantasy VII to $214 million. To put into perspective how much that price-tag really is, it’s nearly 3 times the cost of what it took to develop Final Fantasy XIII.
Red Dead Redemption
When Rockstar announced that it would be returning to the Red Dead drawing board after the 2004 title garnered positive response, interests were piqued. To bring the new project to life, Rockstar borrowed elements from its Grand Theft Auto series to spruce up the western-styled gameplay and brought to the table a hefty cost upwards of $109 million. Though Revolver was a success, it seemed Rockstar was willing to risk more for a better return on the spiritual successor. Sometimes risks do pay off, and in this case, the development company walked away with an award winning title widely considered one of the best games of its generation.
APB: All Points Bulletin
APB may not be a widely known title, it may not even be a widely enjoyed game, but that doesn’t diminish the amount of money and effort that time Worlds put into bringing it to life. A messy development and a change of hands tarnished APB’s history, but it’s the overall cost that winds up standing out the most. For a game that wasn’t really remarkable in any way, $109 million sounds like a lot of money to fork out to develop it. In September of 2010, Realtime shut down APB’s servers and, in November, sold it to K2 Network, where Reloaded Productions ended the game’s 5-month hiatus and reintroduced it as APB: All Points Bulletin.