As a game mostly played by procrastinating students and frustrated kids FIFA a series that’s gameplay challenges are mostly dictated by the player holding the opposing controller as you pick your abilities against each other. So long as the basics of the game’s development are fair and realistic enough. The game offers its players a level playing field on which to do continues battle for FIFA 13 however a move to try to make the game appear more fluid like watching Barcelona tear apart some poor British opposition in another inevitable European triumph. EA oversimplified the control system to the level where quick taps have pass and shoot buttons could yield an unstoppable move where the balls weaves its way along the pitch before an opponent can even react. Fortunately this exploitable technique was rendered impossible with subsequent versions of the game but its memory lives on in reminds us why FFA 13 was one of this century’s easiest games.
Part of the charm of any game in the Grand Theft Auto series is the element of accepted silliness the players will find. For the most part this frivolity favors the player but without truly detracting from the challenger overall experience at the games. When Grand Theft Auto four came around this became on true for the first time in the series history from Liberty City’s police force being so incompetent that the make the simpsons cheap wig look profession to the cover system that many players all but invincible in some of the games more vital shoot-outs. The game just never really offered up any sort of challenge to its players and the story was long enough that the total experience wasn’t too hampered by this but players who’ve now made their way through the impressive GTA 5 would find nothing inspirational or exciting in the challenge offered by its predecessor.
Telltales track record of making in grossing an emotive episodic titles has been nothing short of remarkable in recent years so the currently running Game of Thrones spin-off was never really gonna be in danger of falling flat. Despite proving to be just as captivating as the company’s work with their Walking Dead series however, this title also falls into the one basic pitfall that plague Telltales earlier work. Each section oven episode is negotiated through quick reflexes in quick time events and through careful consideration of dialogue in action choices but its follow each time by a trophy or achievement being awarded to the player. Advancement through this game is unavoidable and it’s flippin approach to dishing out awards every few just makes the whole experience feel for two simple. Trophies can be amassed with ease again it seems that no decision made in the game can never be too wrong to stop players for covering the right path.
Despite the Lego name in the attractive colorful style do these games you’d be wrong to think that they’re just designed for kids. Was plenty of parity beast humor in numerous hidden Easter eggs designed to entice a thorough and determined approach. These games do just as well as attracting serious players as they do younger gamers that doesn’t mean that they are remarkably easy of course and in truth anyone at the large Lego series games could have sat at the head of this list. A few tricky puzzles and the occasional frustrating boss battle cannot add to the difficulty of the game in which players virtually cannot die, it’s for two simple having multiple characters playing through each level at once gives players the options to keep on switching in each time a character’s defeated will simply click back to life moments later. The fun quirky nature these games cannot be denied but neither can there unprecedented ease and for that reason they have to top our list of the easiest games at the 21st century so far. Warfriends game guide